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After the team has created the map wireframe, we start sketching details for the map. These sketches will be used to create the models.
Mech Mice Level Design – Wireframe
/After the team has created a rough concept of the map, and a rough illustration of the environment we begin to create a 3D wireframe of the level. This model focuses on where the mice can move, scale, and height of the map.
Mech Mice Level Design - Environment
/Mech Mice Level Design - Concept
/The RocketSnail Team is busy working on the first collection of maps for the Mech Mice game. We have decided that the battle will begin in one of the Urg Wastelands. Each map starts with a quick sketch on one of our many gigantic whiteboards.
Next, a more detailed version of the map is created.