I’m sure you’re all desperately waiting for an update on the Mech Mice Beta date, so here it is. We’ve got some bad news and some good news. Lets go with the bad news first… The bad news is we need a couple more months to finish the Mech Mice Beta. The good news is that we have decided to make the game way better than ever expected. (See image above)
Long story short, once we began development we quickly realized how much potential Mech Mice has and we want to make sure that we are providing our fans with a truly amazing experience. This decision does however require a bit more development time.
On behalf of the team, we are truly sorry, but we encourage you to wait just a bit longer. I promise it’ll be worth it and I will be sure to keep you updated on all of the progress along the way.
These are exciting times for Mech Mice. Stay tuned for a lot more.
For those wondering the correct number of brains in the poster was 13! But don't worry we included everyone that commented, tweeted, or liked.
Big announcement this week concerning Mech Mice. Stay tuned.
Hey RocketSnail Fans, looking for an awesome Halloween Snails poster? Tell us how many brains are hidden in the poster and we will add your name to the random draw on October 10th . The Poster is 24"x36".
UPDATE: Close-up of the bottom right corner
The RocketSnail Halloween Poster contest has ended.
After months of planning, the team finally played the first paper prototype of Mech Mice. We still have lots of bugs to fix, but the game is moving along nicely.
The Miller Brothers just got back from Andorra. During the flight they wrote the final chapter of the Mech Mice story (The book is almost finished). Cale just got back from CTN Expo in Burbank California. Did you stop by and get your free Mech Mice postcards? Screenhog composed more music, and spent some time researching Unity shaders. Andrew continues to model the Mech Mice universe. (See above). I spent the week in New Zealand speaking at AnimFX and touring Oktober Animation.