What are you building?

Many of you have been following me on Twitter and Facebook and I have been posting a series messages about my secret project call "coffee". The idea behind coffee is to start small and create a single multiuser space for desktop and mobile. My goal is to develop the following core features:

  • Server - I am using a Photon server to connect all the players.
  • Triggers - Triggers are locations in the scene that trigger an event. I currently have triggers that will move the player, start animations, open doors, activate monsters and change the player.
  • Accounts - I am currently working with PlayFab to develop accounts. Accounts allows each player to save their player profiles, characters, items and stats.
  • Chat - I am currently working on a couple ideas for chat. My goal is to create a messaging stream that will allow players to communicate when they are on and offline.

My big vision is to create a Virtual World with MMO features and activities. 

Game Analytics

Google Analytics

Google Analytics

Added Analytics to my little MMO. One step closer for you to play around. Most game developers miss this step. It is critical that you know what is going on in your game. Imagine a submarine navigating without sonar. There are many great solutions out there. Try Unity Analytics, Google Analytics or Game Analytics. Next: Monsters or NPC characters.

A little secret about Club Penguin


Want to learn a little secret about Club Penguin? I didn’t make it for kids. I made it for anyone that loves imagination.

Club Penguin is a world full of adventure, mystery and delight. You can be anything you want to be. A pirate that sails the seven seas, a thief that robs the pizza parlour, a ninja that masters an ancient legend, a secret agent, a barista or even an army that wages war on this little snow covered island.

I do not create kids games, I create games that kids can play. Club Penguin is for everyone

The history of Grub!

Grub Yums! 

Grub Yums! 

When my mother-in-law would get upset, she would say "Grub!". I continued this tradition and added it to Club Penguin. This is one of the original messages penguins can use to express their feelings of frustration. Others included the angry and skull emotes.  

Grub appears in most of my games. Mech Mice makes reference to a food and weapon company called Grub Co and the mice say "Grub" when they are frustrated.

Club Penguin turns 10!

The First Newspaper

The First Newspaper

10 years ago today, we launched Club Penguin to the world. Over the years I have had the amazing opportunity to work with hundreds of crazy talented people and the opportunity to watch a generation of kids become creative young adults. In the past 10 years, around 400 million children have created penguins, made friends and waddled around. I look forward to the next decade.

Mech Mice Animated Series and Toys

Lance Priebe with Mech Mice Prototype by PlaymateS Toys

Lance Priebe with Mech Mice Prototype by PlaymateS Toys

Today I am very excited to announce the Mech Mice Animated Series and Toys!

Nelvana Partners with Oktobor Animation on New ‘Mech Mice’ Series

CANNES, FRANCE -- Corus Entertainment’s Nelvana is teaming up with Oktobor Animation and Playmates Toys to develop and produce Mech Mice, an animated action-comedy for kids 6 to 11.

The CG series, about a ragtag team of heroic hi-tech mice ready to save the world, is anticipated to premiere in 2017. Mech Mice, created by Oktobor Animation’s Dan Wang and Chris Waters, is an original idea from Lance Priebe, creator of Disney’s Club Penguin and founder of digital gaming studio, Hyper Hippo. Priebe will oversee development of web and mobile games based on the series. Oktobor, Nelvana and Playmates Toys are partners in the production, with Playmates Toys also acting as the global master toy partner for the brand.

“We’re thrilled to announce this array of partnerships that benefits from Oktobor Animation’s world class capability, Playmates Toys’ strength and history of success and Lance Priebe’s industry-leading digital gaming expertise,” said Scott Dyer, President, Nelvana. “Kids will love the high stakes adventures, robust storytelling and hilariously funny characters found within the Mech Mice world.”

Mech Mice follows the adventures of the incorrigible young mouse, Scratch Whitepaw, and his teammates, a ragtag squad of heroic, mini, mech-powered mice, as they turn “awwww” into awesome. Their mission: to protect the weak and defend the mouse way of life. Whether it is facing down the galaxy of natural predators terrorizing mousedom or saving the world from the Dark Union’s evil army of cybernetically enhanced mutant bugs, these furry fighters always find a way to get the job done – usually by the skin of their tiny incisors. Whenever mice are in danger, wherever critters need help, they can count on Scratch Whitepaw and the Mech Mice.

“After two years, Lance Priebe finally figured out how to get mice to pilot their own miniaturized mechs. With their class leading expertise in anthropomorphized hero action, there is simply no one better to head up mech design and manufacturing than Playmates Toys,” said Chris Waters, EVP Business Development at Oktobor. “And parents will no doubt be thrilled that we have a global powerhouse like Nelvana on board to train and deploy these adorable, heroic mice into unsuspecting homes all over the world.”

“We are very excited to be working with such industry veterans as Nelvana and Oktobor Animation for this truly unique, one-of-a-kind property,” said Thomas Chan, CEO, Playmates Toys. “Mech Mice provides a number of unique opportunities to create a highly interactive line of toys that will allow kids to bring Mech Mice to life through their own creative high octane adventures.”